Features and impact of poker
2.1
Evidence in favour of the liberalisation of online gambling regulation
provided to the committee during the course of this inquiry centred on three
key premises: first, that online poker differs from other forms of online
gambling and should therefore be regulated differently; secondly, that prohibition
does not prevent Australian consumers from accessing offshore services and rather,
regulation offers important protection to consumers; and thirdly, prohibition
of online poker in Australia represents an unjust restriction on the right of
individuals to participate in a widely recognised and accepted leisure activity.
It was also argued that prohibition rather than regulation removes the
opportunity for government to collect substantial revenues from the activity.
2.2
Those who provided evidence in support of the current regulatory
approach argued that prohibiting online poker, along with other online gambling
activities, provides a consistent regulatory approach. Further, it was argued that
there is insufficient evidence to suggest that online poker differs from other
forms of online gambling in its potential to cause gambling-related harms. Online
poker was also seen to be a 'gateway' activity which could lead to participation
in other forms of gambling.
2.3
This chapter will explore the evidence presented in relation to whether
poker is different to other forms of online gambling, and the benefits and
harms that may be associated with the playing of online poker.
2.4
Chapter 3 will then examine the benefits and weaknesses of differing
regulatory approaches, including both prohibition and the liberalisation of
regulation to allow for a licensed industry.
Features of poker
2.5
It was widely argued by those in favour of allowing the provision of
online poker services in Australia that poker is different to other forms of
gambling and should be regulated accordingly. In particular, many submitters
argued that poker is a game of skill rather than chance, or at least a mixed
game of skill and chance. Submitters also highlighted the impact of the 'peer-to-peer'
nature of poker where participants play against each other rather than a casino
('the house').
Peer-to-peer
2.6
The role of the house in poker was highlighted by submitters who argued
that poker differs from other forms of gambling. For example, the Australian
Online Poker Alliance (AOPA) submitted that 'not all gambling is equal and as a
nation we cannot take a "one size fits all" legislative approach when
looking at different forms of gambling'. AOPA noted that in poker, players
compete against each other rather than the house. As such, the house does not
have a 'vested interest' in the outcome of games. Rather, 'the house is
remunerated by taking a small percentage of the pot the players are playing
for, a small percentage of the entry fee for a tournament or a set charge for
using the table'. This is in contrast to other casino games such as roulette
and blackjack where the casino is remunerated by taking the money lost by
players. AOPA described this as 'a key difference that needs to be understood
when legislating in relation to poker'.[1]
2.7
This view was also put to the committee by many online poker players.
Mr James Devine, for example, stated that:
Put simply, poker is fundamentally different to other forms
of gambling due to the one difference that poker players do not play against
the house or the casino—they play against other players. This may seem like a
simple difference, yet, for those who understand, this changes the game
entirely.[2]
2.8
AOPA submitted that poker players are able to clearly identify, prior to
beginning a game, how much they will be charged by the house to participate.
This amount is not dependent on the results of their game and all players pay
the same amount regardless of whether they win or lose. AOPA described this as
'a consumption tax' applied to players depending on how much they use the
service provided by the house (i.e. how many games they play).[3]
2.9
AOPA concluded that for other casino games where players compete against
the house, the player has 'no chance of winning' over the long term. It stated
that the rules of these games are such that the house has a 'mathematical
advantage which is impossible to overcome'. AOPA submitted that 'no length of
time and no amount of skill will ever overcome the fact that the rules of the
game are against you'.[4]
Skill
2.10
A number of submitters argued that poker, as a game of strategy and
skill, should be regulated differently to other forms of gambling. For example,
AOPA submitted that due to poker involving a mixture of luck and skill, a more
skilful player will always beat a less skilful player over a period of time.
That is, 'the ratio of luck to skill in poker is inverse to the length of time
that somebody plays'. AOPA stated that:
If you were to play one hand against somebody, there is a
good chance that either player will win depending on the cards they are dealt.
However, once these players play a larger amount of hands/sessions against each
other the luck between two players will even out making it neutral. This allows
the more skilled opponent to win.[5]
2.11
The impact of peer-to-peer dynamics on the likelihood of skill
overcoming chance was also highlighted by iBus Media Limited. It submitted
that:
The skill and strategy component is evidenced by the fact
that, in the long run, all players are equally likely to receive the same
amount of "good" and "bad" cards and will have to use
skills like strategy and mathematics to improve their chances of winning
against their opponents (being other players).[6]
2.12
Mr Luke Brabin similarly submitted that due to the peer-to-peer nature
of poker, successful poker players who demonstrate a skill with mathematics are
not excluded for performing consistently well. Mr Brabin stated:
Whilst in the online sports betting and horse racing markets,
a player who tends to be successful is quickly excluded from being able to place
bets with corporate bookmakers, that course is not followed in poker because
the structure of the game means the host is not prejudiced by the success of a
particular player.[7]
2.13
The same point was highlighted by the Australian Taxpayers' Alliance and
MyChoice Australia which stated that:
Poker is a game of mathematical skill and strategy whereby
the intellectual challenge and honing of the players' intellectual capacities
and abilities are rewards of the game. Though the element of chance remains,
multiple studies have conclusively established that the primary element of
poker is skill which can be honed over time and is crucial to long-term
success.[8]
2.14
Further, it was noted that a number of studies have been conducted on
the role that skill plays in poker success and it was found that 'the influence
of luck decreases sharply when longer-term periods of play are observed'. The
Australian Taxpayers' Alliance and MyChoice Australia stated that one of these
studies concluded that:
...the unequivocal finding is that poker is a game of skill...given that poker is a
complex skill, it is somewhat surprising that even elementary instructions and
limited practice had an effect [on successful outcomes]. The reason that poker
appears to be a game of luck is that the reliability of any short session is
low...Luck [random
factors] disguises the fact that poker is a game of skill. However, as these
studies show, skill is the determining factor in long-term outcome.[9]
2.15
Another study, conducted by the University of Rotterdam in conjunction
with the University of Amsterdam and VU University (Amsterdam), examined 456
million player-hand observations over a year's worth of online games. This
study concluded that skill is 'a highly predictable indicator of success and
that the role of skill dominated chance after 1,500 hands of play—a point
reached within just 19–25 hours'.[10]
2.16
The Australian Taxpayers' Alliance and MyChoice Australia also noted
that some other jurisdictions have determined that poker is a game of skill
rather than luck. For example, the Federal District Court of Brooklyn issued a
ruling to this effect in 2012.[11]
However, Ms Jenny Williams, former Chief Executive Officer of the UK Gambling
Commission, told the committee that in the UK, poker is recognised as a game of
both skill and chance, but due to the element of chance it is regulated along
with other gambling products. Ms Williams stated:
Basically, the UK position is to start from the position
that, if there is any chance consideration and prize, it's gambling and that
would need a licence. We don't start from the product base at all; we start
from the characteristics of gambling. Is this a thing that's gambling? If it's
gambling, it needs specialist regulation, and so poker is covered by that. It's
recognised in the UK that it is both skill and chance but, because it has the
element of chance, that makes it subject to gambling regulation.[12]
2.17
A number of individuals who play online poker made submissions to the
committee which emphasised the role of skill in the game. Mr Crispin Rovere
submitted that 'the notion that poker is primarily a game of luck is entirely
spurious'. Mr Rovere explained that:
On any given hand luck plays a role as players cannot choose
what cards they are dealt or what cards come out on the felt. Hands that are
played optimally can lose and often do. However, over the course of many hands
players of higher skill level will always beat players of lower skill level.
There is no person who plays poker regularly, regardless of skill level, who
would argue that a player's long-term results are primarily a matter of luck.[13]
2.18
Submitters also provided the committee with personal anecdotes regarding
the development of a variety of skills and the contribution these skills make
in achieving success as a poker player. For example, Mr James Devine submitted
that:
Unlike most casino games or forms of gambling, poker is an
immensely complicated game that is a mixture of skill and chance. For me,
learning poker has been a beautiful learning curve that never ceases to amaze
me. The more that you learn and study the game, the more you realise just how complex
it really is. The game requires a strong understanding of probability, which
means that you actually get to put into practice what you learnt in 10th grade
maths. If you really want to learn the game you need to understand odds and
ratios, be able to quickly calculate combinations of hands and study the
probabilities of different scenarios occurring in different card run outs. The
maths alone is great for keeping your brain active.[14]
2.19
Similarly, another submitter stated:
Poker, like many other games is one that is easy to learn but
challenging to master. It requires a lot of analytical skill. Improving these
skills is the challenge. One benefit of poker is improving logical thought
processes, mathematical ability and general clarity. Like many card games, the
participants must think about what they are doing, study and practice to get
better. Poker keeps you learning as the game and its theory evolves.[15]
2.20
The committee also received a number of submissions which emphasised the
range of beneficial skills required for, and developed during, online poker
including: mathematical skills, 'relationship skills' or the ability to engage
with a variety of people, 'reading bluffers' or the ability to detect when
another player is bluffing, networking, and resilience.[16]
2.21
Dr Sally Gainsbury and Professor Alex Blaszczynski offered a more
cautious approach to describing poker as a skills-based game. They noted in
their submission that 'arguably a skilled player can use bet size, implied
odds, bluffing and 'reading' the response of other players, in a way to
increase chances of a positive winning/winning outcomes'. Further, studies have
demonstrated that 'skilled players achiever higher average rates of return. However,
they noted that 'there is a tendency among some poker players to view this as a
skill game rather than gambling'.[17]
2.22
Dr Gainsbury and Professor Blaszczynski submitted that if poker players
overestimate the role of skill, and therefore their chances of winning, it can
lead to excessive expenditure and negative consequences. They stated that:
When there is a skill element included in gambling, gamblers
are more likely to develop irrational beliefs which can lead to problematic
behaviours, particularly when players over exaggerate their skill, or the role of
skill in determining outcomes (MacKay et al., 2014). Online poker players may
also be more resistant to seeking assistance with gambling-related problems,
including self-imposed limits, self-exclusion, or treatment (S. Gainsbury,
Suhonen, & Saastamoinen, 2014; Wohl, Young, & Hart, 2005).[18]
2.23
This was echoed by The Salvation Army Australia which noted that
although there is evidence to support that an element of skill is involved in
long-term success, the 'illusion of control' or a belief that skill can
determine the outcome of a game creates cognitive distortion. This can result
in:
...problem gamblers overestimating their probability of winning
or attributing their wins to skill, but then attributing their loss to bad luck
or the need to further develop their skills.[19]
2.24
The Salvation Army Australia also expressed concern that online poker
sites emphasise the element of skill involved in poker in order to encourage
the illusion of control. It concluded that:
...the skill component of poker is not a protective factor
against harm from gambling disorder, but can instead instil cognitive
distortions which play a central role in the development and maintenance of
gambling disorder.[20]
Benefits of online poker
2.25
It was argued that online poker should be exempt from legislative
prohibitions not only because it differs from other forms of gambling but also because
it offers benefits to players as a result of these differences. Some of these
benefits include lower costs in comparison to other forms of gambling such as
land-based poker, the ability to derive an income from poker, and personal and
social enjoyment associated with engagement in leisure activities.
2.26
Much of the evidence provided to the committee was anecdotal and
Dr Gainsbury and Professor Blaszczynski noted that the benefits to
individuals arising from involvement in online poker have not been widely
researched. They noted that this is a limitation of current gambling research
and recommended that further research be undertaken in the context of
identifying gambling-related harms. Dr Gainsbury and Professor
Blaszczynski acknowledged that a proportion of online poker players reported
that online gambling contributes to their income, which would likely be perceived
as a benefit.[21]
Dr Gainsbury stated that:
Our research suggests that the majority of people don't have
any problems relating to gambling and poker, so we expect the reason that
they're playing is that they're receiving some sort of benefit from it.[22]
2.27
Professor Blaszczynski also told the committee that, broadly speaking,
there are some benefits of gambling. These benefits include socialising and
entertainment. Professor Blaszczynski went on to comment that:
Poker is a social game. It's a competitive game, and people
obviously derive some benefit from it. In my view, it's similar to alcohol. The
majority of people consume alcohol in a responsible way, with occasional lapses
in judgement. It doesn't mean that they require treatment or that significant harms
occur, although there is potential for those significant harms...With gambling,
the difficulty is in trying to assess the direct costs and then putting a cost
onto the indirect costs, which are emotional distress, stresses, loss of
savings, depression et cetera...my view would be that if there were no benefits
to be derived from these behaviours then people wouldn't engage in them on such
a large scale.[23]
Lower costs and more control over
spending
2.28
Submitters argued that in comparison, the costs associated with playing
online poker are significantly lower than those associated with playing
land-based poker in gambling venues.
2.29
AOPA submitted that one of the benefits of online poker is that players
are able to 'manage how much they spend playing poker. For the majority of
players the cost of online poker is extremely low when compared to playing
poker in a club or casino'.[24]
Similarly, Mr Oliver Gill Gaber commented that 'online poker provides access to
an average of over an hour of entertaining game play per buy-in for a poker
tournament with games available with a minimum buy-in of less than a dollar'.[25]
2.30
AOPA submitted that information compiled from the world's largest poker
site indicated that 75 per cent of online tournaments are played for a buy-in[26]
of $10 or less. In addition, many sites offer free tournaments and the lowest
buy in cost for a tournament is 11 cents. AOPA stated that 80 per cent of
online ring games[27]
are played for a Big Blind[28]
of 50 cents or less and the lowest ring games available have a Big Blind of two
cents (players can sit at the table with one dollar).[29]
2.31
A number of submitters provided the committee with anecdotal evidence of
their average online poker spending. For example, Ms Carol Ford stated that:
I am not a big time player. I play 1 and 2 cent blinds. I
tried playing the free chip version but people do not play sensibly. As they
have nothing to lose they just gamble big and often with no thought. I want to
be able to think about what is going on. I would quite happily spend $20 a week
playing but I have not needed to. My original stakes of US $100 has doubled in
the 3 years I have been playing. I generally play for an hour or so each
day and some days I win, others I lose. I will quit if I lose $4 on any given
day.[30]
2.32
Similarly, Mr Robert Munro submitted that his online poker playing:
...costs me from 2 to 5 dollars...and last up to 3 or 4 hours
depending on how well I do. On nights that I am at home I can often play online
in which case I play 45 player sit and go tournaments for a cost of 25 cents (
taking up to an hour and a half ). If I play a ring game I limit my buy in to
$2 playing 1 cent 2 cent games.[31]
2.33
Submitters also compared their low spends on online poker to the large
amount of money spent on other forms of gambling and leisure activities. Mr Joshua Meale,
for example, commented that he had watched people playing poker machines at the
local club or casino and 'some of them spend $300 to $500 at a time sometimes
more, I always say to them you should try playing poker online you could play
for months with that amount of money'.[32]
Mr Gill Gaber also commented on the cost of online poker compared to other activities
and stated that:
Online poker is an incredibly cheap form of entertainment in
terms of average spend per hour for recreational gamblers compared to other
gambling games. Seeing a movie at the cinema costs $20 for 2 hours-worth of
entertainment at a cost of $10 per hour. With $20, you could play
10 separate $2 poker tournaments and have ten or more hours-worth of
entertainment and that is assuming that you don't win any prizes at all, most
players will win some prizes if they play 10 games.[33]
2.34
Many submitters also noted that along with lower costs, online poker
allowed them to better manage their spending on the game. Mr James Greenwood
commented that:
Another factor that allowed me to gamble responsibly was the
use of a mathematical concept known as bankroll management, whereby a player
only risks a small fraction of his poker bankroll (money allocated for poker)
at any one time and adjusts the stakes he plays according to a set percentage
of their bankroll, thus largely eliminating the chance of losing their entire
bankroll. Online poker also has the added benefit of being able to easily check
your wins and losses history through the sites, allowing players to easily keep
a realistic notion of their results.[34]
2.35
Mr Brabin also told the committee that playing online allows
professional gamblers to ensure that the 'variance' is more level, or lower,
through the playing of multiple tables. Mr Brabin stated:
Online is better because, professionally, you want to get as
much turnover down as possible. The speed of play is a lot faster; you can play
multiple tables. I can play four tables versus one table, and the speed of play
is three times faster so I can get a lot more turnover—more money down—to get
my percentage up. The variance is actually lower as well. Because you are
playing three or four tables, you could lose on one table but win on another
two so the variance is more level—not as high—so it is not as emotionally hard
to deal it.[35]
2.36
Other submitters similarly told the committee that the ability to play multiple
games without the significant charges associated with venue-based poker allowed
amateur players to 'hone their skills'. Submitters also highlighted the
comparatively faster speeds of online poker games. For example, Mr Richard
Jessep submitted that:
For
me, online
poker is
an excellent proving
ground so to speak.
This is
because of the
fact that online you
are able to
play many more hands per hour than in live games, which greatly speeds up the
learning process.
Also, I am able
to develop my skills,
learn from my mistakes, and review my play
on my computer without feeling intimated
by far superior players at casino's who would beat
me easily at this stage of my development.[36]
2.37
In contrast to the evidence received about the low cost of engaging in
many online poker games, submitters pointed to the high cost of playing poker
at land-based venues. It was submitted that the lowest cost tournament
available at the Crown Casino in Melbourne costs $60 to enter while the lowest
cost tournament at Sydney's The Star is $220 to enter. In addition, the
smallest Big Blind available at the Crown Casino for a ring game is two dollars
(players need $50 to sit at the table) and the small Big Blind at the Star is
$3 (players need $100 to sit at the table).[37]
2.38
AOPA concluded that:
By removing online poker we are telling players that if they
want to continue playing the game that they must play for a higher stake than
they may be comfortable with. This is clearly not the government's intention
with The Act but it is a risk that must be considered.[38]
2.39
Similarly, Mr Brabin described the commission charged by casinos as
'extortionate' with venues able to charge as much as 10 per cent, 'which makes
it almost impossible to win'.[39]
Gambling related harms
2.40
The committee also received evidence in support of the continued
prohibition of online poker in Australia. This evidence largely focused on
gambling-related harms which can arise from online gambling activities more
broadly, rather than online poker specifically. It was acknowledged that
further research on the harms associated with online poker playing is needed.
Submitters offered their support for legislative prohibition as a harm
minimisation measure but encouraged further research in order to ensure the
implementation of evidence-based regulatory models.
Diagnosis, treatment and
contributing factors
2.41
The Royal Australian and New Zealand College of Psychiatrists (RANZCP)
commended the Australian Government for its work in ensuring that legislation
maintains paces with the rapid changes occurring in the gambling industry. It stated
that it had offered its support for the measures included in Interactive
Gambling Amendment Act 2017 to strengthen enforcement mechanisms related to
offshore gambling.[40]
2.42
The RANZCP stated that problem gambling has been recognised as a mental
disorder in the Diagnostic and Statistical Manual of Mental Disorders
(DSM) as a disorder similar in brain origin, comorbidity and treatment to
substance abuse. It noted that a 'related condition of internet gaming disorder
has also been considered for inclusion' and that 'online gambling and poker
could be considered as a manifestation of one or both conditions'.[41]
2.43
The Salvation Army Australia also cited contemporary Australian research
which has identified certain inherent features of online gambling that increase
the risk of consumers developing gambling problems. These include:
-
ease of access and constant accessibility;
-
electronic money transfers;
-
privacy;
-
anonymity; and
-
extended periods of engagement without interruption.[42]
2.44
The RANZCP similarly warned that 'the rise of interactive and online
gambling is having devastating consequences' with young people who are heavily
involved in web-based activities being readily recruited online as new
gamblers. Further, the difficulties suffered by existing problem gamblers are
being exacerbated by engagement with online gambling. In particular, online
gambling sites are accessible 24 hours a day, and do not require a person to
leave their house in order to access their services.[43]
2.45
The Salvation Army Australia also expressed concern regarding the ease
of accessibility that 'allows people to gamble 24 hours a day, 7 days a week
through online avenues'. The Salvation Army Australia expressed particular
concern in relation to the impact that online gambling has on children. It
stated that 'the availability of online 'free-to-play' casino and other betting
games are already acting to normalise gambling to children'. Further, there may
be a correlation between children engaged in free-to-play casino-based games
transitioning to pay-to-play online gambling.[44]
2.46
The RANZCP warned that 'despite promising research, there is a dearth of
evidence-based treatments for problem gambling which makes other harm
minimisation measures, such as legislation, all the more important'. The RANZCP
recommended that an increase in research into 'evidence-based screening,
assessment, treatment, prevention and early intervention is required' in order
to develop an 'evidence-based model of regulation which incorporates
consumer-protection and harm-minimisation features'.[45]
2.47
Dr Gainsbury and Professor Blaszczynski explained that definitions of
harm in gambling research are relatively imprecise and refer to 'adverse
consequences' or 'exacerbations of harms associated with gambling behaviours'.
Further, 'research tends to use scores on problem gambling screens as a proxy
measure for harm'. As such, the use of threshold scores to define a gambling
problem 'results in harms to low risk subpopulations being overlooked'. Dr
Gainsbury and Professor Blaszczynski stated that recent findings indicate that '48
per cent of total harms resulting from gambling are accounted for by this
category'. As a result, 'assessing harms associated with, and those causally
related to online poker is difficult with data interpreted as indicative rather
than conclusive'.[46]
Harm associated with online
gambling
2.48
The Department of Social Services noted the findings of the O'Farrell
Review which identified that the rate of problem gambling for online gamblers
is three times higher than that of problem gambling across all other platforms
including land-based gambling. The O'Farrell Review found that 41 per cent of
online gamblers were considered to be 'at risk' gamblers, while less than 20
per cent of land-based gamblers were considered to be 'at risk'. The Department
of Social Services explained that this means that these gamblers experience
harms to physical and mental health, financial problems, and are also more
likely to be betting across other gambling platforms.[47]
2.49
The O'Farrell Review also found that gambling harms not only affect the
individual engaged in gambling, but often extend to their family and friends,
with intergenerational harm likely to be seen. Research by the Problem Gambling
Treatment and Research Centre found that the children of problem gamblers are
ten times more likely to develop problematic gambling behaviours as those with
non-gambling parents.[48]
2.50
The Department of Social Services also noted the findings of the
Productivity Commission's 2010 report into gambling which found that the social
costs of problem gambling are estimated to be at least $4.7 billion a year.[49]
2.51
Dr Gainsbury and Professor Blaszczynski submitted that one-third of past-month
online poker players surveyed in their 2017 study were classified as
experiencing moderate or serious gambling problems based on the Problem
Gambling Severity Index (PGSI). This was lower than amongst the broader online
gambling cohort. When surveyed as to which form of gambling had contributed the
most to any gambling-related harms, only 4 per cent of the broader cohort
reported poker, and amongst the past-month online poker players, only 9 per
cent reported poker. Dr Gainsbury and Professor Blaszczynski concluded
that this:
...suggests that among the respondents in our sample, poker
made a relatively small contribution to the harms arising from gambling in
comparison to other gambling activities, including among those who played
online poker. The relatively low levels of problems related to poker in this
research are not indicative of the broader population of poker players.[50]
2.52
Dr Gainsbury told the committee that this research 'does suggest that it
[online poker] is one of the least common in terms of problematic forms of
gambling'.[51]
2.53
Mr Rovere attributed the lower number of online poker-players
experiencing gambling-related harms to a lack of irrational beliefs. Mr Rovere
stated:
Online poker contributes a very small proportion to the
overall level of problem gambling in Australia...the reason is probably that few
poker players hold fundamentally irrational beliefs about the nature of
gambling. Poker players inherently seek to beat the odds, not win despite them.
Accordingly, most poker players attribute long-term losses to the same thing
they would attribute long-term successes – skill.[52]
2.54
However, previous research has also identified that online poker players
can experience gambling-related harms. Dr Gainsbury and Professor Blaszczynski
noted that a 'nationally-representative Australian telephone prevalence survey'
found that:
-
amongst past-year online gamblers, those classified as
moderate-risk or problem gamblers were significantly more likely to have played
poker as compared to low-risk gamblers;
-
low-risk gamblers were significantly more likely to have played
poker than non-problem gamblers;
-
poker was stated as the main activity related to gambling
problems by 12 per cent of online moderate-risk or problem gamblers;
and
-
poker was attributed to be the source of gambling problems by 6
per cent of non-internet gamblers.[53]
2.55
Dr Gainsbury and Professor Blaszczynski commented that these results are
'somewhat consistent' with the results of their research in that 'poker was one
of the least commonly-stated forms of gambling contributing to problems'.
However, they noted that 'it does suggest that individuals with
gambling-related problems may engage in online poker, which may contribute to,
and exacerbate the experiences of harm'.[54]
2.56
The Salvation Army Australia submitted that studies have demonstrated
that predictive factors of excessive online poker playing include:
-
negative emotional states such as depression, anxiety and stress;
and
-
disassociation where a player becomes less informed and attentive
in decision-making, which causes them to exceed time and money limits.[55]
2.57
Professor Blaszczynski highlighted that problem gamblers often engage in
a number of forms of gambling and that not all forms may be contributing to the
problems they are experiencing. Professor Blaszczynski stated:
The more forms of gambling they engage in, the more likely
they are to increase their expenditure overall and exceed affordable levels.
Quite often what happens is that people will ask what form of gambling to
engage in, and it may well be electronic gaming machines. That may be the cause
of the problem, but they might identify themselves also as online poker players
or online wagering. So it becomes important to try to tease out which are ancillary
forms of gambling that people engage in and which are the ones that actually
contribute to the significant problems. Many people purchase lottery tickets,
but that rarely contributes to significant problems.[56]
2.58
The Salvation Army Australia also noted that a 2016 report had
identified that there may be a higher proportion of problem gamblers amongst
online poker players than other forms of gambling. And further, studies have
identified that online poker has the potential to be an addictive game that may
lead to a gambling disorder.[57]
2.59
Dr Gainsbury and Professor Blaszczynski submitted that commonly used
measures such as the PGSI may not accurately capture the problems experienced
by poker players. For example, poker players may neglect important life activities
when spending long periods of time engaged in the game. Similarly, skilled
players may not experience significant financial difficulties related to
gambling or irrational perceptions and loss of control, however this activity
may still be having a detrimental impact on their lives. Dr Gainsbury and
Professor Blaszczynski stated that 'the negative impacts related to the time
spent gambling may not be detected using measures that focus to a greater
extent on financial difficulties'.[58]
2.60
Dr Gainsbury and Professor Blaszczynski concluded that 'it is
recommended that further research examine the experience of gambling-related
harms among online poker players, using measure of harm that are appropriate
for this population'.[59]
Types of problem gamblers
2.61
Professor Blaszczynski told the committee that in the course of his
research, he has identified at least three subgroups of problem gamblers.
2.62
First, those who believe that gambling is a source of income and that
they can make money out of it. This includes both professional gamblers and
ordinary individuals who believe that gambling is a way to make money. Professor Blaszczynski
told the committee that this group 'presents without any sort of
psychopathology. There's nothing intrinsically wrong with them, except that
they have these particularly erroneous beliefs'.[60]
2.63
Secondly, those who gamble due to emotional vulnerability factors.
Professor Blaszczynski stated that these people gamble to 'self-medicate
or to escape emotional problems' and that gambling appears to be a secondary
issue to other mental health issues.[61]
2.64
Thirdly, individuals who 'engage in sensation-seeking, stimulating-type
behaviours' and who are highly impulsive. Professor Blaszczynski stated that these
people may have 'some degree of neurotransmitter dysregulation—different
reward-punishment regions in the brain'.[62]
2.65
Professor Blaszczynski concluded that all three groups have
'commonalities in terms of irrational or erroneous beliefs about gambling and
conditioning factors' however, 'you ought not to consider gamblers as a
homogenous group of individuals'.[63]
2.66
Professor Blaszczynski concluded that those who play poker
problematically are likely to be those:
...who like to have some degree of competition, like to engage
in some skill related games and like that particular milieu. They're not
necessarily gambling to escape as compared to someone who has a preference for
electronic gaming machines where they just, as they say, get into the zone.[64]
2.67
Professor Blaszczynski also noted that these problem gamblers may also
engage in 'impulsive-type bets or chasing money' and 'making poor decisions'.[65]
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