Chapter 1 - Introduction
1.1
On 5 April 2001, the Senate referred the Interactive Gambling Bill 2001 (the bill)
to the Environment, Communications, Information Technology and the Arts
Legislation Committee for inquiry and report by 23 May 2001.
1.2
The Committee advertised the reference in The
Weekend Australian newspaper on Saturday 14 April 2001, and wrote to a
number of interested individuals and organisations inviting submissions. The
Committee received in response 37 submissions, which are listed at Appendix 1,
and held a public hearing in Canberra on Friday 4 May 2001. A list of witnesses appears at Appendix 2.
Background to the inquiry
1.3
The proposed ban of interactive net gambling has
been the subject of considerable public debate over the past couple of years.
This has been fuelled by the growing community concern over the extent of
problem gambling in Australia,
and its associated social costs, together with fears that the internet and
emergent datacasting technology has the potential to significantly worsen the
problem. As a result, the Productivity Commission conducted an investigation
into gambling, which reported in December 1999. Their three volume report
addressed the scope of economic and community impacts of gambling in Australia. This was followed in March
2000, by the report of the Senate Select Committee on Information Technologies,
Netbets – a review of online gambling in Australia. Since then:
- In April 2000, the Ministerial Council on Gambling met for the first
time. The Commonwealth government proposed a voluntary twelve month moratorium
on interactive gambling services which was ultimately rejected by a majority of
states and territories.
- On 17 August 2000, the government introduced the Interactive
Gambling (Moratorium) Bill 2000, which imposed a 12 month moratorium on the
development of the interactive gambling industry in Australia. The bill was
referred to this Committee which tabled its report in September 2000, and
recommended that the bill proceed. The legislation was passed by both Houses
in December 2000, with the moratorium coming into effect on 19 May 2000 and ending twelve months later on 18 May 2001.
- On 17 October 2000, the Commonwealth government hosted an
interactive gambling forum in Melbourne.
- On 3 November 2000, the Council of Australian Governments (COAG)
agreed to the development of a strategic framework to deal with problem
gambling: four central themes including prevention, early intervention and
continuing support, the building of effective partnerships and research.[1]
- In March of this year, the National Office for the Information
Economy (NOIE), completed its report into the feasibility and consequences of
banning interactive gambling, commissioned by Senator the Hon Richard Alston,
Minister for Communications, Information Technology and the Arts. This report
provides a comprehensive summary of the findings of the above reports, and the
key issues.[2]
1.4
The Committee also notes that in relation to
gambling, the Commonwealth government is able to base its actions on sections
51(v) postal, telegraphic, telephonic and other like services, and section
51(xx) corporations power of the Australian Constitution. Thus, the
Commonwealth has clear constitutional authority to legislate with respect to both
telecommunications and business corporations.
The bill
1.5
The purpose of the bill is to limit the
availability of interactive gambling services to Australians. A wide
definition of interactive gambling is used which includes gambling provided
using the internet, a broadcasting service, or a datacasting service.
1.6
The framework in
the bill has two main elements. Firstly it makes it an offence to provide an
Australian-based interactive gambling service to customers in Australia. Secondly the bill establishes a complaints
scheme which will enable Australians to make complaints about interactive
gambling services on the internet which are available to Australians.[3]
1.7
According to the
Explanatory Memorandum, the main elements of the proposed framework are:[4]
- an offence provision which
makes it an offence for providers with a specified link to Australia to provide interactive gambling services to a person physically present
in Australia; [5]
- an industry-based system for
responding to complaints in relation to interactive gambling services where the
relevant content is available for access on the internet by Australian
customers;[6]
- a complaints mechanism will
be established in which a person may complain to the Australian Broadcasting
Authority (ABA) about prohibited internet gambling content;[7]
- in relation to internet
content hosted in Australia, the ABA must refer the complaint to an Australian police
force if the ABA considers that the complaint should be so
referred eg. if it appears from the complaint that a person may be committing
an offence of providing an Australian-based interactive gambling service to
Australians;[8]
- in relation to internet
content hosted outside Australia, the ABA must notify the content to the police if it
considers that the content should be referred to the police. In addition the ABA
will notify the content to internet service providers so that the providers can
deal with the content in accordance with procedures specified in an industry
code or standard. In the absence of an industry code or standard the ABA
will be given powers to issue a notice to Internet service providers to take
reasonable steps to prevent access to the internet content;[9]
- internet service providers
will be protected from civil proceedings by customers affected by ABA
notices;[10]
- a graduated scale of
sanctions against internet service providers for breaching ABA
notices or the bill will apply.[11]
1.8
It should also be
noted that the bill does not attempt to mandate any particular technological
solutions to filtering overseas sourced material. The bill adopts a
co-regulatory approach, with industry able to develop its own codes to comply
with the requirements of the bill.[12]
The Australian Broadcasting Authority (ABA) maintains the capacity to underpin
these codes with binding standards addressing either entire codes or particular
aspects of regulation.[13]
1.9
The nature of the
obligations to be created by either the industry code or the ABA standards is
not set out in the bill, although the intent appears to be the creation of a
similar regime to that for the Broadcasting Services Act 1992 regulating
prohibited internet content. Thus the Explanatory Memorandum states:
The code provides
appropriate community safeguards for the designated internet gambling matters.
An example of what may be considered an appropriate community safeguard is that
the code provides for appropriate regularly updated internet content filtering
software.[14]
Structure of
the report
1.10
In the next chapter, the report examines the
fundamental question of whether internet gambling should be banned, and thus
whether the bill is necessary and justified. Chapter 3 then focuses on the
scope of the proposed ban, and in particular, whether wagering and lotteries
should be included. Chapter 4 considers issues relating to the implementation
of the bill, including the effectiveness of the proposed provisions and the
extent to which the ban will protect Australian based gamblers on the internet.
Navigation: Previous Page | Contents | Next Page