Key points
- The Interactive Gambling Amendment (Credit and Other Measures) Bill 2023 seeks to prohibit interactive gambling service providers from accepting payments by credit card, credit related products and digital currency.
- This would bring online gambling in line with other forms of gambling—such as gambling in licensed gaming venues or casinos—for which credit cards cannot be used.
- Online gambling is the fastest growing gambling segment in Australia and the estimated prevalence of problem gambling is higher among interactive gamblers than non-interactive gamblers.
- Relatively little is known about the extent to which online gamblers use credit for online gambling.
- There is broad support for a ban on the use of credit for interactive gambling in Australia, including from the industry peak body for online gambling, Responsible Wagering Australia.
- Arguably the main issues associated with the Bill relate to possible unintended consequences. These include the potential for online gamblers to shift to alternative sources of funding such as payday lenders and pawnbrokers and/or to unregulated offshore gambling sites.
Introductory Info
Date introduced: 13 September 2023
House: House of Representatives
Portfolio: Infrastructure, Transport, Regional Development, Communications and the Arts
Commencement: Sections 1-4 on Royal Assent; Schedule 1, Part 2 on the day after Royal Assent; Schedule 1, Part 1, 6 months after Royal Assent
Purpose of
the Bill
The purpose of the Interactive
Gambling Amendment (Credit and Other Measures) Bill 2023 (the Bill) is to
amend the Interactive
Gambling Act 2001 (IG Act) to prohibit the use of credit cards, payments
from credit card linked accounts, services or facilities, and digital currency,
for interactive gambling.
Background
On 28 April 2023 the Government announced
its intention to ban the use of credit cards for online wagering,[1]
bringing ‘online wagering into line with land-based gambling where credit cards
cannot be used’.
The measures contained in the Bill would effectively
implement 2 of the 3 recommendations from the report of the
Parliamentary Joint Committee on Corporations and Financial Services Inquiry
into Regulation of the Use of Financial Services Such as Credit Cards and Digital
Wallets for Online Gambling in Australia, which was published in
November 2021.
Recommendation 2 of the report was that the Government
should:
… develop and implement legislation to ban online gambling
service providers of wagering, gaming and other gambling services (but not
lotteries) from accepting payment by credit cards, including via digital
wallets.
And further, in relation to Recommendation 2, that the
Government should:
… ensure that, in designing and implementing [the above ban],
these measures have no adverse consequences for lotteries, including the
activities of not-for-profits, charities and newsagents.
An exception is made for lotteries on the basis that this
is a form of gambling that presents a low risk of gambling harm.[2]
A Private
Member’s Bill that was introduced to the House of Representatives on 27
March 2023 by Rebekha Sharkie MP also seeks to ban the use of credit cards (but
not payments from digital wallets or using digital currency) for online
gambling, as did a Private
Senator’s Bill introduced into the Senate by former Senator Stirling Griff
in 2020.
The latter Bill was the subject of an
inquiry conducted by the Senate Environment and Communications Legislation
Committee that reported
in October 2021. The Committee majority report recommended that the Senate not
pass the Bill.
It did so based on 2 main arguments; firstly, that it
supported ‘the principles of choice and autonomy for individuals, including
through the responsible use of credit cards for online gambling’,[3]
and secondly, that it felt sufficient efforts were being made by online
gambling operators in cooperation with banks and payment processing providers
to prohibit online credit card wagering.[4]
In his dissenting report
Senator Griff took issue with the majority report position, insisting that ‘the
overwhelming majority of submitters to the inquiry supported the premise of
this Bill: to prevent people from gambling with money they do not have—thereby
protecting those at risk of experiencing gambling harm’.[5]
While they did not explicitly support the measures that
the Bill would have enabled in their dissenting report,
the Australian Greens indicated that they supported ‘greater regulation of the
gambling industry to minimise harms of problem and predatory gambling’.[6]
Ultimately the Bill lapsed
at the end of the 46th Parliament.
The measures contained in the current Bill are in line
with a series of other recently introduced reforms that aim to respond to
issues posed by online gambling. Many of these reforms fall under the National
Consumer Protection Framework for Online Wagering which was implemented in
response to a recommendation of the 2015 Review
of Illegal Offshore Wagering.[7]
Extent of
online gambling in Australia
In 2021, Gambling Research Australia published the
findings of the Second
National Study of Interactive Gambling in Australia (2019-20). The study,
which draws largely on data from a survey of more than 15,000 Australians
conducted in 2019, is described by its authors as ‘the most comprehensive
recent examination of interactive gambling in Australia’ (p. 8).
Based on their findings, Nerilee Hing et al determined
that, while overall gambling participation (in‑person and online
combined) declined between 2010/11 and 2019, the estimated prevalence of online
gambling had doubled from 8.1% to 17.5% (p. 10). Nearly one-in-three gamblers
(30.7%) were estimated to have gambled online in 2019 compared to one-in-eight
gamblers (12.6%) in 2010/11 (p. 10).
These findings are perhaps unsurprising given Australians’
high rate of internet and smartphone usage, intensive advertising and promotion
by sports betting companies, and an increase in online gambling products.
Sports betting, along with race betting, lotteries,
novelty betting, esports betting, fantasy sports betting and skin gambling,[8]
were found to be the forms of gambling on which interactive gamblers place most
of their bets online. Only a minority of interactive gamblers reported
participating in poker, keno, bingo, instant scratch tickets, poker machines
and casino games online (p. 11).
Gambling behaviours uniquely predicting interactive
gambling were ‘higher problem gambling severity and betting on a greater number
of gambling forms; specifically, lotteries, sport, races, novelty events,
esports, fantasy sports and skin gambling; as well as purchasing loot boxes (p.
11).[9]
Compared to non-interactive gamblers, online gamblers
reported higher frequency and expenditure on most gambling forms, with much of
their spending online (66.1%), followed by in venues (31.1%) and on the
telephone (2.7%) (p. 11).
Findings from the most recent Australian Communications
and Media Authority (ACMA) annual consumer survey indicate
that the prevalence of online gambling increased significantly in 2021.
According to ACMA, ‘more than one in 10 Australian
adults (11%) reported that they had gambled online in the 6 months to June
2021, up from 8% in 2020’ (p. 3). ACMA attributes the increase largely to the
resurgence of sports betting following the 2020 COVID-19-related lockdowns (p.
6).
Extent of
problem gambling among interactive gamblers
According to Hing et al, there was a statistically
significant increase in problem gambling in Australia between 2010/11 and 2019,
with the estimated prevalence of problem gambling in the adult population doubling
from 0.6% to 1.23% (p. 13).
As suggested above, the estimated prevalence of problem
gambling was significantly higher among interactive gamblers, with interactive
gamblers in 2019 being nearly three times more likely than non-interactive
gamblers to be problem gamblers and around twice as likely to be at‑risk
gamblers. Hing et al found that:
In 2019, an estimated 3.9 per cent of interactive gamblers
met the criteria for problem gambling, 9.4 per cent were moderate risk
gamblers, and 16.8 per cent were low risk gamblers. That is, about one in three
interactive gamblers reported some symptoms of a gambling problem. Further,
problem gambling prevalence among interactive gamblers was estimated to
increase by nearly 50 per cent from 2.7 per cent in 2010/11 to 3.9 per cent in
2019 (p. 13).
It should be noted that Hing et al qualify the above
findings. Firstly, they observe that it is not possible to determine whether
the increase in interactive problem gamblers is due to the increased migration
of problem gamblers to interactive gambling or whether interactive gambling is
causing more problems than previously. Secondly, they point out that almost
half (47.3%) of at‑risk/problem interactive gamblers reported that they
had most problems with land-based gambling (pp. 13–14).
In line with their higher estimated prevalence of at-risk
and problem gambling, interactive gamblers were found to be significantly more
likely to report experiencing at least one harm (34.0%) compared to
non-interactive gamblers (15.6%) (p. 14).[10]
Interactive gamblers were also significantly more likely to report experiencing
severe harms such as increased credit card debt, selling personal items, and
domestic and other violence.
The finding that people who gamble online are more likely
to experience higher rates of gambling‑related harm is borne out by the
results of the 2019 National
Consumer Protection Framework for Online Wagering : Baseline Study
survey.
Use of
credit for online gambling
There are no regularly collected statistics on the use of
credit cards for online gambling.[11]
In recognition of this gap, the other recommendation of the abovementioned Parliamentary
Joint Committee on Corporations and Financial Services inquiry was that the
Australian Government should:
… prioritise the collection of data on online gambling in
Australia, including the size and growth of the online gambling market, online
gambling with credit, and the extent and nature of the associated harms (p. ix).
While data on the use of credit cards for online gambling
are limited, based on 2019
National Online Survey data—which are not representative of the population as
a whole and include higher proportions of low risk, moderate risk, and problem
gamblers—the most common payment methods for participants were a debit card
(45.2%), followed by credit card (40.1%) and PayPal (25.4%) (p. 171). Few of
the interactive gamblers in this sample (6.1%) reported having had their bank
block or limit their gambling transactions (p. 319).
Over 7% of participants (393 of 5,076 participants) in the
National
Consumer Protection Framework for Online Wagering baseline study survey,
the final report of which was published in 2019, indicated that they had
experienced increased credit card debt as a result of betting online in the
previous 12 months (p. 68).
In their submission
to the Parliamentary Joint Committee on Corporations and Financial Services
inquiry into regulation of the use of financial services such as credit cards
and digital wallets for online gambling in Australia, Sally Gainsbury and
Thomas Swanton of the University of Sydney’s Gambling Treatment and Research
Clinic report on the findings of an investigation into consumer credit use and
the experience of debt problems among Australian adults who participate
regularly in gambling. Gainsbury and Swanton found that of the 68 respondents reporting
gambling-related credit card use:
- 54.4%
met criteria for problem gambling with a further 19.1% meeting criteria for
moderate risk gambling
- 26.5%
reported seeking formal help for either gambling or debt problems from a
support service within the past 12 months
- 13.2%
reported having entered into a formal financial hardship agreement with a bank,
credit provider, or Centrelink within the past 12 months and
- 5.9%
reported that they had ‘experienced financial hardship causing them to be
either formally declared bankrupt or to enter into a formal debt or personal
insolvency agreement’ (p. 3).
Committee
consideration
Senate
Environment and Communications Legislation Committee
The Bill has been referred to the Senate Environment and
Communications Legislation Committee for inquiry and report by 12 October 2023.
Details of the inquiry are on the homepage Interactive
Gambling Amendment (Credit and Other Measures) Bill 2023 [Provisions].
Senate
Standing Committee for the Scrutiny of Bills
At the time of writing, the Senate Standing Committee for
the Scrutiny of Bills had not considered the Bill.
Policy
position of non-government parties/independents
As noted above, the Environment and Communications Legislation
Committee, which was chaired by Liberal Party Senator Andrew Bragg, did not
support the passage of the Interactive Gambling Amendment (Prohibition on
Credit Card Use) Bill 2020, which would have prohibited the use of credit cards
for online gambling.
In his dissenting
comments on the Parliamentary Joint Committee on Corporations and Financial
Services report on regulation of the use of financial services such as credit
cards and digital wallets for online gambling in Australia Senator Bragg reiterated
his earlier position. He argued that the imposition of a ban on credit for
online gambling was unnecessary, based on insufficient evidence, and has the
potential for negative unintended consequences.[12]
In a media
release of 13 September 2023, Independent MP Andrew Wilkie welcomed the
Bill, stating: ‘I have long campaigned for gambling harm minimisation measures
to be introduced and this piece of legislation to ban the use of credit cards
for online gambling is a wonderful step forward’.
As noted above, Rebekha Sharkie MP and the Australian
Greens are likely to support the Bill.
Position of
major interest groups
Based on submissions and witness testimony to the inquiry
into regulation of the use of financial services such as credit cards and
digital wallets for online gambling in Australia, the Parliamentary Joint
Committee on Corporations and Financial Services concluded
that there was ‘broad support… for banning credit for online wagering in
Australia’ (p. 33).
The support came from a range of sources, including public
health, research, community financial counselling and consumer financial rights
organisations, and the industry peak body for online wagering, Responsible
Wagering Australia.
Research conducted by the Australian Banking Association
and reported on in the inquiry report suggests that most Australians (81%) support
restrictions on the use of credit cards for gambling while over half (54%) believe
that the use of credit cards should be banned altogether (p. 33, footnote 51).
Financial
implications
According to the Explanatory
Memorandum, the Bill is ‘not expected to have any financial impact on
Commonwealth expenditure and revenue’ (p. 3).
Statement of Compatibility with Human Rights
As required under Part 3 of the Human Rights
(Parliamentary Scrutiny) Act 2011 (Cth), the Government has assessed
the Bill’s compatibility with the human rights and freedoms recognised or
declared in the international instruments listed in section 3 of that Act. The
Government considers that the Bill is compatible.[13]
Key issues
and provisions
The Bill has 2 Parts, the first of which contains
amendments to the IG Act so that the use of credit for interactive
gambling is prohibited. The amendments in the second Part contain contingent
amendments relating to enforcement of the ban.
Part 1 of the Bill creates a new criminal offence and a
new civil penalty provision in relation to the ban.
Criminal
offence
The IG Act currently creates a criminal offence
where a person provides a regulated interactive gambling service[14]
that is a wagering service and the person either:
- provides,
or offers to provide credit in connection with the service to a customer, or a prospective
customer, of the service who is physically present in Australia:
subparagraph15C(1)(b)(i) or
- facilitates
the provision of gambling credit to a customer, or prospective customer, in Australia
‘other than by way of an independently-issued credit card’ [that is, a card not
issued by the provider of the gambling service]: subparagraph 15C(1)(b)(ii).
Items 8 and 12 remove the words ‘other than
by way of an independently-issued credit card’ from subparagraph 15C(1)(b)(ii)
and paragraph 15C(3)(b). The effect of this is to no longer allow providers to
enable or encourage the use of credit cards by customers or prospective
customers. In short, the amendment does away with the existing carve-out for
independently-issued credit cards.
Item 9 inserts proposed subsection 15C(1A)
which makes it a criminal offence for an interactive gambling service to accept
or offer to accept payment from a customer or prospective customer who is
physically present in Australia, for a wagering service (this does not include
lotteries) using a payment method that is specified under proposed subsection
15C(4A), inserted by item 15. The maximum penalty for the criminal
offence is 500 penalty units. As the current value of a
penalty unit is $313, this equates to a maximum penalty of $156,500.
Item 10 inserts a reference to proposed subsection
15C(1A) into existing subsection 15C(2) so that a person commits the new
criminal offence on each separate day that the contravention continues.
The payment methods specified in proposed subsection
15C(4A) are a credit card, an account, service or facility in which payment
is made from a linked credit card (primarily digital wallets), digital currency
(or cryptocurrency), or a method determined by the Minister by disallowable
legislative instrument. The allowance for Ministerial discretion is to account
for any possible new forms of credit developed to circumvent the new
restrictions.[15]
Civil penalty
Item 13 inserts proposed subsection 15C(3A)
into the IG Act to create a new civil penalty provision where a person
provides a regulated interactive gambling service that is a
wagering service; and the person accepts, or offers to accept, payment in
connection with the service using a payment method set out in proposed
subsection 15C(4A) from a customer, or prospective customer, who is
physically present in Australia. The maximum penalty is 750 penalty units which
equates to $234,750. Item 14 inserts a reference to proposed subsection
15C(3A) into existing subsection 15C(4) so that a person contravenes the new civil
penalty provision on each separate day that the contravention continues.
Item 17 makes a consequential amendment to
subsection 15C(5) to ensure that the existing due diligence defence provision
applies to the new criminal offence and civil penalty provision should providers
inadvertently furnish services to people who are physically present in
Australia.
Item 18 inserts proposed subsection 15C(5A) into
the IG Act which creates a new due diligence defence provision that
provides that the new criminal offence and civil penalty provision do not apply
if the interactive gambling service provider did not know and could not, with
reasonable diligence have ascertained, that they were accepting, or offering to
accept a prohibited form of payment. As with the current due diligence defence
provision at subsection 15C(5), the note to proposed subsection 15C(5A)
clarifies that providers who seek to use the due diligence defence bear the
evidential burden—that is, they are required to demonstrate the reasonable
diligence steps undertaken to ensure that customers are not paying using
credit.
Enforcement
Part 2 of the Bill deals with enforcement. Item 36
inserts proposed sections 64E, 64F and 64G into Part 8 of the IG Act.
These changes will:
- provide
that each civil penalty provision of the IG Act is enforceable under
Part 6 of the Regulatory
Powers (Standard Provisions) Act 2014 (Regulatory Powers Act),
which creates a framework for accepting and enforcing undertakings: proposed
subsection 64E(1)
- ensure
that the Australian Communications and Media Authority (ACMA) is an authorised
person in relation to the civil penalty provisions of the IG Act,
for the purposes of Part 6 of the Regulatory Powers Act. This means that
the ACMA is able to accept enforceable undertakings: proposed subsection
64E(2)
- allow
the ACMA to provide specific written directions (called remedial directions)
to a person to ensure that a wagering provider does not contravene a civil
penalty provision, or is unlikely to contravene the provision, in the future: proposed
subsection 64F(2)
- create
a new criminal offence and new civil penalty provision in respect of a person
who is subject to a remedial direction but contravenes that direction: proposed
subsections 64F(3) and (4)
- ensures
that contraventions of the criminal offence and civil penalty provision created
by proposed section 64F are continuing contraventions: proposed section 64G.
Possible unintended
consequences
Arguably, the key issue associated with the introduction
of a ban on the use of credit for interactive gambling is the potential for
unintended consequences, including increased harms to some vulnerable
customers.
Several submissions to both the Environment and
Communications Legislation Committee Inquiry
into the Interactive Gambling Amendment (Prohibition on Credit Card Use) Bill
2020 and the Parliamentary Joint Committee on Corporations and
Financial Services Regulation Inquiry
into the Regulation of the Use of Financial Services Such as Credit Cards and Digital
Wallets for Online Gambling in Australia expressed the concern that prohibiting
credit card payments for interactive gambling could result in some customers
resorting to alternative sources of credit to fund their gambling.
Sally Gainsbury and Thomas Swanton from the Gambling
Treatment and Research Clinic note
that some of these non-bank lenders, such as payday lenders and pawnbrokers:
… may have inadequate consumer protection safeguards in
place, such as comprehensive credit history checks and risk assessments that
consider potential gambling problems. Given the fees and interest rates charged
by such lenders are typically very high, it is plausible that increased
borrowing from these sources may exacerbate financial problems (p. 5).
Moreover, based on their own preliminary research
findings, Gainsbury and Swanton observe that it is individuals who are
experiencing severe gambling problems that may be most at risk due to their
higher rates of borrowing from payday lenders and pawnbrokers.
Relatedly, Gainsbury and Swanton note a shift to
alternative lending sources could result in reduced gambler exposure to harm
minimisation interventions implemented by some financial institutions. These
interventions include things like blocks on credit cards for gambling purposes,
limits to the extent of gambling on credit, and ‘notifying customers of the
costs associated with gambling on credit cards’ (p. 5).
A ban on the use of credit for online gambling could also
result in the increased use of illegal offshore wagering websites which accept
credit-based payments. In its submission to the Senate
Environment and Communications Legislation Committee inquiry, ACMA notes
that:
… illegal offshore gambling services often allow consumers to
use Australian credit cards to deposit money into their accounts. The providers
of these illegal offshore services are typically located in jurisdictions with
limited regulatory oversight and minimal or no consumer protections. Complaints
received and investigations undertaken by the ACMA to date, indicate that
consumers face heightened risks due to offshore activity because of regulation
and oversight. These risks include:
- unauthorised use of credit cards
- refusal to pay all or part of
winnings
- lack of responses to customer
enquiries.
Accordingly, we note that the potential benefits of banning
the use of credit cards for online gambling domestically need to be balanced
against the risk of consumers moving their gambling activities to offshore
providers that pose significant additional risks to the consumers (p. 3).
Since 2019 ACMA has been using its powers under the IG Act
to work with internet service providers (ISPs) to block illegal offshore
gambling websites. However, gambling researcher Charles Livingstone has, along
with others, questioned
the extent to which it is possible to regulate access to offshore gambling
sites.
Livingstone points out that blocking access requires
cooperation with (or coercion of) internet service providers (ISPs) as well as
the identification of sites to be blocked and the provision of specific
technical information to ISPs to facilitate the block. While this is taking
place, people running the site may change its name or move domains and resume
their operations. Livingstone has described the process as being akin to the
game of ‘whack a mole’.
According to ACMA
data, relatively few Australians use offshore interactive gambling
services. In 2021 one in 20 adults who had participated in online gambling (5%)
reported having used an offshore betting site or app in the 6 months to June
2021 (p. 9). A further 6% were not sure where the service they had used was
based.
Having acknowledged the potential for unintended
consequences for some gamblers associated with a ban on credit for interactive
gambling, Gainsbury and Swanton nevertheless support
such a ban. They do so on the grounds that:
The use of credit cards for gambling constitutes a major risk
factor for experiencing gambling-related harm. Therefore, removal of this risk
factor by means of prohibition is likely to be successful in achieving the
intended outcome of gambling harm minimisation (p. 5).
Gainsbury and Swanton do, however, recommend that ‘further
research be undertaken to understand how consumers are using different payment
methods for online gambling sites and to evaluate the impact of any ban,
particularly with the aim of detecting unintended negative consequences and
driving further efforts to reduce gambling harms’ (p. 6).
As noted above, the Bill provides that a review of the ban
it would enable would need to be conducted within 2 years of the Bill’s
enactment.